Global Diplomacy
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Global Diplomacy

Global Diplomacy is a forum based geopolitical simulation game. Global Diplomacy aims to place its players in the shoes of global governments, allowing them to roleplay their decisions over an accelerated timeframe.
 
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PhlegmClem
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PostSubject: Game Rules   Game Rules EmptySat Jul 07, 2012 9:07 pm

Contents

Introduction

1.)The Game Basics
- Forum Based
- Game Speed
- Private Forum
- Announcements and Game News
- Nation Requests
- News Room
- IC/OOC
- Absence/Inactivity
- Mod Discretion


2.)About Your State/Country/Nation/Government
Private Forum
- What it Contains
- How it Works

World Factbook
- How it works
- National Moods


3.)Orders
Domestic
International
- Dealing with Non-Player Controlled (NPC) Governments
Military
- Military Lists
- Military Miscellanea
Intelligence
- Intelligence Gathering and Analysis
- Covert Action
- Counter Intelligence and Security
- Reform and Bureaucracy

Research and Technology
Elections

4.)A Note on Economics

5.)Diplomacy
Leaders Discussions
Conferences and Summits
Treaties and International Agreements
- Creating New Treaties
UN, Global, and Regional Organisations

6.)The Newsroom
World News
National and Other News
- Be Aware
- Non Traditional Media

National Press Rooms

7.)Mod Team


Last edited by Phlegm Clem on Tue Jul 10, 2012 2:08 am; edited 11 times in total
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PostSubject: The Game Basics   Game Rules EmptyMon Jul 09, 2012 9:43 pm

Introduction


Global Diplomacy is a forum based geopolitical simulation game. Global Diplomacy aims to place its players in the shoes of global governments, allowing them to roleplay their decisions over an accelerated timeframe. Players submit orders, which are then processed by the mod team, with the results posted in the International News. Players may also discuss events in various international organisations and the United Nations, give their reaction to events in National News and Other News, or pose as a journalist and ask questions of a foreign government in the National Press Rooms. Although allowing players to engage in military conflict, Global Diplomacy is not a wargame and should not be played as such. Global Diplomacy has a sharp focus on realism.


Last edited by Phlegm Clem on Mon Jul 09, 2012 10:23 pm; edited 3 times in total
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PostSubject: The Game Basics   Game Rules EmptyMon Jul 09, 2012 10:13 pm

THE GAME BASICS


- Forum Based
Global Diplomacy is a forum based game, with all game-play taking place through the forum, with players role-playing World Governments. The following rules will introduce you to how this works.

Players are asked to conduct themselves in a mature manner, and to respect the other members of this community. Therefore no cursing and no personal attacks will be allowed, either through the public forums or through the board's personal messaging. Additionally, players are asked to refrain from posting OOC comments in a IC forum (such as Leader Discussions, National News and Other News etc.).


- Game Speed
The game is broken down into quarters (ie. 1st Quarter, 2nd Quarter etc.), with each quarter lasting five days of real time. Players will be notified when we move from one quarter to the next.

At the end of every game year, the game will be paused to allow any overdue orders to be processed. Once this has taken place, a small amount of bookkeeping will take place, in which mods will update important game information, such as the factbook. Once this has been completed the game will resume.

Games are organised into rounds, each round lasts from the present day until the world ends, or players and mods decide a round should.


- Announcements and Game News
Important "Out of Character" (OOC) game announcements and News will be announced by Moderators (Mods) HERE. Players should pay attention to these.


- Nation Requests
In order to play the game players must apply for a government to play. This can be done HERE NEEDS LINK

Generally, the country that you start the round with will be the one you end it with. Switching from one nation to another mid-round is not something we encourage. However, the possibility for a nation switch may open up if it is deemed beneficial to the round in some way. The most common way this will occur is when one of the players of a P5 nation loses their nation for whatever reason and a request for applications is made.


- Private Forum
When playing the game, each player will be assigned a private forum which will provide them with key information and allow them a mechanism to control their country.


- News Room
This is where important "In Character" global developments will be displayed. These take the form of news stories describing world events


- IC/OOC
Players primarily role-play the leader of their nation (usually the head of the executive branch of government), and sometimes other members of the government.

In Character (IC)
A role-playing term, referring to the world of the characters, rather than the world of the players. That is, a character talking to another character is an IC interaction, set within the IC world, while two players talking about a football game or their real lives is an Out of Character (OOC) interaction.

Out of Character (OOC)
This refers to the world of the players, rather than the world of the characters. Actions in the game that are described from the point of view of the assumed character are referred to as In Character (IC). Actions or discussions of the character from the player's point of view are OOC.


- Absence/Inactivity
If you are going to be absent, then in the interests of keeping the game running smoothly we expect you to inform us of this. If you want your nation keeping for when you get back then you MUST post the dates of your absence (anything over five days) in the Absence Thread. If not, and we declare you inactive, you may lose your nation. The general policy for nations whose player is on holiday is that moderators will take control and make any important decisions that cannot wait until the player returns. For absences of over two weeks, moderators will take over your nation but if someone requests your nation, moderators may decide in the interest of the game that they cannot hold that country any longer and assign it to a new player.


- Cheating

We define cheating as:
- One player having multiple accounts, which gives you personal control of more than one nation. It does not even matter if they are used for playing or not.
- Two or more players logging in and/or playing from the same house.
- Giving any other player access to your account.
- Logging in from a friends or family members computer if he or she also plays Global Diplonacy.

Any violation of these rules might lead to a permanent ban of both user and IP, and your deeds will be made public for all players of Global Diplomacy and other nation simulators so they will be warned. In such cases, we do not take responsibility for the privacy of your IP address. We will neither normally be interested in your excuses, as the rules are clear. There will be made no exceptions (except the below).

If more then one member of a household wishes to play Global Diplomacy then you will have to contact the head admin and request permission to do so, or this could be misconstrued as cheating.


- Mod Discretion
In Global Diplomacy the Mods are the arbiters of the game. we recognize that these rules may not cover all aspects of the game. Therefore the Mods must use their discretion, and will decide the outcome of everything related to the game.

Players may appeal mod decisions by privately contacting the head moderator (Phlegm Clem), if they feel they have been unfairly treated.



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PostSubject: About Your State/Country/Nation/Government   Game Rules EmptyMon Jul 09, 2012 10:20 pm

About Your State/Country/Nation/Government

Private Forum

- What it Contains
Your Private Forum contains the information necessary for you to rule your chosen state. This includes:
- Military List: A rough breakdown of your Military units
- Intelligence Briefings: Mod supplied Snippets of key information
- Forum for Orders: This is the forum space of your country. Here you can write "Orders" which deal with your government policy and activities these will be described in more detail later.


- How it Works
Both your "Military List" and "Intelligence Briefings" are closed forums. These can only be changed by Mod's but are visible to you (and only you). Your orders and game-play may effect these.

The rest of your forum (or "Forum for Orders") is free for you to use as you see fit. It is where the text of your orders will be written, and any other notes or information you wish to use for the game may be placed.


World Factbook

- How it Works
The World Factbook is a publicly viewable resource. Each played Country will have a Factbook entry. This will detail important statistics and figures for your country including:
- Government Popularity: How popular your government is. Low popularity can lead to rebellion, subversion, and even overthrow of players. Low Popularity = a bad thing. Most important for democracies.
- International Popularity: How popular you are internationally. This will effect your relations with non-played countries.
- Stability: How tight your grip on power is. A high stability means that your position is relatively secure. It is related to Government Popularity in most cases, but sometimes the two stats may diverge. Most important for Autocracies.
- Economic Stats: What your resources are.
- "National Moods Moods": How your population is feeling. Pay heed to these as they can affect your stability and popularity.


- National Moods
These provide additional information on how the populations of nations are feeling. Nations start the game with some of these moods applied, and can be added/removed in response to player orders and other events. It doesn't mean that every person in a given nation feels this way, just that a significant portion do. These moods are:

Nationalistic - The population identify themselves with, and feel strongly connected to their nation, believing it above all others.
Hawkish - The population favour war over peace.
Pacifistic - The population oppose war and violence.
Content - The population are happy and content with their lot in life.
Restless - The population are unquiet and uneasy.
Prosperous - The population feel rich and affluent.
Impoverished - The population feel poor.
Patriotic - The population feel great devotion towards their nation.
Rebellious - The population want to destroy and/or replace the government of their nation.
Vengeful - The population demand retribution for some wrong commited against them.
Left-Wing - The population strongly favour left-wing economic policies.
Right-Wing - The population strongly favour right-wing economic policies.
Idle - The population are discontent with too little work


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PostSubject: Orders   Game Rules EmptyMon Jul 09, 2012 10:20 pm

Orders

Orders are created in your private national forum. Once you have done this, you can create a thread containing a url link to the order in the relevant public "Order Submissions Board". This prevents anyone but moderators seeing your orders.

If we require additional information from you, we will reply to the thread in your national forum and then post "replied" in the submission link thread for that order. Once you have responded, you should also post "replied" in the submission link thread. If you do not do this, it is unlikely we will check back to your private forum.

Once an order has been processed during, we will reply in your private forum, and usually make a post in the International News about your order (although this may not always be appropriate). Any effects will be noted in your nation's factbook entry. Once all of this happened, the order link will be deleted.


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PostSubject: Domestic Orders   Game Rules EmptyMon Jul 09, 2012 10:27 pm

Domestic

A domestic order (or DPOL order) is an order posted in your nation forum, with the link posted in the Domestic Orders sub-forum. Domestic orders are focussed on domestic issues such as economics and domestic politics, and it is also the place you conduct yourself with your national legislatures.

Domestic order should be named "[DPOL] Name of Order Goes Here" in your private forum for ease of use.

You should provide as many details as possible in your order, including links to any outside sources you deem appropriate.


All orders should try to follow the following general format:

---

Name of Project, Plan, Reform etc.

Brief Description: Briefly outlining basic information (i.e. educational reforms aimed at providing greater accountability to schools.)

The Order Itself: Providing all the necessary details, desired outcomes (if applicable) and all information that you wish to provide.

Article: We also ask players to write a brief news article about their order where this is appropriate (i.e. when the order is not covert) this will be edited by moderators, so need not be too detailed, but will help us to process orders as fast as possible.


---

An example of a domestic order can be found HERE.


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PostSubject: International Orders   Game Rules EmptyMon Jul 09, 2012 10:30 pm

International

An international order (or IPOL order) is an order posted in your nation forum, with the link posted in the International Orders sub-forum. IPOL orders can be some of the most important orders a player can make within the game. These are orders in which players undertake clear political actions, both overt and (in some cases) covert. They can be actions undertaken unilaterally or multilaterally. They range from such activities as trade embargoes and embassy closure to state visits, speeches (on international issues), trade deals and expanding formal political relations.

International orders should be named "[IPOL] Name of Order Goes Here" in your private forum for ease of use.

You should provide as many details as possible in your order, including links to any outside sources you deem appropriate.


All orders should try to follow the following general format, and contain the following information required of them:

---

Name of Order: Players should try to explain the type of order this is going to be here (i.e. "Trade embargo against nation X" or "Joint statement upon scenario X to be issued with nation Y").

Brief Description: This should outline briefly what you aim to achieve, and if this is an order to be conducted in conjunction with other nations (player OR mod controlled) these should be listed here. (Note: any player controlled nations with which you are issuing a joint order must make corresponding orders also.)

The Order Itself: This will detail the order in full. This section should contain all relevant information about your order including: Motivation/Justification (why you think your nation should do this), brief history of the situation (if applicable, may be merged with motivation), a detailed description of either your actions (or if this is some form of press release or similar then a copy of the document you aim to release/statement you are giving), your desired outcomes.

Article: We also ask players to write a brief news article about their order where this is appropriate (i.e. when the order is not covert) this will be edited by moderators, so need not be too detailed, but will help us to process orders as fast as possible.


---

An example of an international order can be found HERE.

- Dealing with Non-Player Controlled (NPC) Nations

For any kind of formal agreements or other diplomatic dealings with NPC nations players should note that IPOL orders must be submitted in order for moderators to decide upon the response of NPC nations. (This also goes for any Domestic, Military, Intelligence or Technology orders that require NPC co-operation). Moderators will then decide upon the course of action to be taken by such NPC nations. NPC responses/co-operation will be determined based upon realism as well as the level of your nations "International Popularity" rating.


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PostSubject: Military Orders   Game Rules EmptyMon Jul 09, 2012 10:45 pm

Military

A military order (or MILI order) is an order posted in your nation forum, with the link posted in the Military Orders sub-forum. While the military aspect of Global Diplomacy is an important and vital part of the game, we stress that it is not the be-all and end-all of game play, nor need it be a particularly dominant or overruling part of a players approach to the game. After all: "We the peoples of the United Nations determined: to save succeeding generations from the scourge of war, which twice in our lifetime has brought untold sorrow to mankind."

Military orders should be named "[MILI] Name of Order Goes Here" in your private forum for ease of use.

Military orders will generally follow one of two formats. Operational orders which are orders written to initiate military operations (war games, force deployment, conflicts etc.) and reform/bureaucracy orders dealing with other matters (reforms,
defence reviews, procurement, arms reductions etc.)


All operational orders should try to follow the following general format, and contain the following information required of them:

---

Operation Name: Name of your Operation, type of operation can also be specified.

Situation: The situation/context surrounding your order, your reasons for action.

Units: Details of all the units involved in your operation here. Units can be grouped into formations for ease.

Operational Plan: Details of how your plan should proceed. Pictures/maps detailing your actions can be especial useful here.


---

All reform/bureaucracy/non-operational orders should try to follow the following general format, and contain the following information required of them:

---

Name of Order: Players should try to explain the type of order this is going to be here (i.e. Procurement, military review etc.).

Brief Description: This should outline briefly what you aim to achieve, and if this is an order to be conducted in conjunction with other nations (player OR mod controlled) these should be listed here. (Note: any player controlled nations
with which you are issuing a joint order must make corresponding orders also.)

The Order Itself: This will detail the order in full. This section should contain all relevant information about your order including: Motivation/Justification (why you think your nation should do this), brief history of the situation (if applicable, may be merged with motivation), a detailed description of either your actions (or if this is some form of press release or similar then a copy of the document you aim to release/statement you are giving), your desired outcomes. Also please add as much other detail as possible, the better your order the better we can process it, the better your arguments also the better we can assess them, back up any of your assertions with links/research if possible.


---

- Military Lists

For most players their first (and sometimes only) engagement with the military aspect of Global Diplomacy will be the Military Information thread in their national forums. The thread will contain a "military list" for your nation, listing units by
type.

These military lists are not guaranteed to be entirely accurate and this fact is recognised by moderators. Lists will become out of date over time, or through the release of more information in open sources, in some cases these lists may even be "best guesses" of a nations "Hard Power". To account for this moderators will be more than happy to amend these lists for you provided that you contact us about it and site the changes you require making to your list and back these requests up with sources. Moderators will then evaluate your request and process it accordingly.

Military Units are divided into broad categories’ of unit type (i.e. Infantry, Main Battle Tanks, Self Propelled SAM). These are decided based upon the units roll in real life.

Military lists will change over time as you sell and purchase units. Military losses will also be edited into your military list. However, infantry losses (Reserves, Infantry, Amphibious Infantry, Para-Troopers, Special Forces and Medics) will only
result in changes to your military list if whole units have been destroyed/surrendered or otherwise rendered militarily non-functional. So, to use game examples, if eight of your infantry have been killed in a fire fight in Afghanistan, no units will be removed from your military list. However, if during a hypothetical Iran-Iraq war, the Iraqi army was facing mass desertion from units in the Shiite south, this will likely be factored into your military list. Mod judgement and discretion will be applied in deciding what infantry losses will be applied.


- Military Miscellanea

Buying/Selling Units
Whenever a player wishes to buy units (this includes training the people to run them) the cost of each unit will reflect the cost of those units in real life. Players should find a source detailing unit costs and provide a link to this in their order.

When buying from another player both players must submit an order (one to buy the unit, the other to sell it). Players may agree their own unit prices.

If buying from a NPC players should submit an order detailing their requirements, mods will then respond with a price quote. Likewise when selling units players should list the units they wish to sell, moderators will then submit offers from NPC's.

These rules also apply to the creation of military bases and installations.


Unit Running Costs.
Armed Forces cost money to run. Your starting forces are assumed to be covered by your current government spending. Changes to your size, training, equipment etc will cause the running costs to change, either reducing or increasing your government spending. Mods will decide these costs or savings and inform you of them.

Conducting military operations will also cost money. If these are ongoing operations this will be represented as an annual cost. Short term operations will be represented as a one-off cost. Operations conducted on your own territory are considered to be free for the purposes of the game.


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PostSubject: Intelligence Orders   Game Rules EmptyMon Jul 09, 2012 10:52 pm

Intelligence

An intelligence order (or INTEL order) is an order posted in your nation forum, with the link posted in the Intelligence Orders sub-forum. Intelligence orders deal with the covert and clandestine apparatus of your state. The intelligence services of your nation can be both greatly rewarding and (at times) hugely risky in their pay offs. It is a component within your diplomatic arsenal which should not be ignored but at the same time should be used wisely.

Generally these orders will fall into one (or possibly more) of four categories; Intelligence Gathering and Analysis, Covert Action, Counter Intelligence and Security, Reform and Bureaucracy. (These categories of order will be dealt with in more detail later.) Players are both their nations leadership (giving the tasking) and the nations senior civil service/intelligence officers who plan and run intelligence operations and orders, orders should reflect this.


Additionally each nation will be provided with a pinned topic in their national forum entitled "Intelligence Reports" (or something to that effect). This topic will be the centralised repository for any additional (i.e. unasked for) intelligence you receive. This could be a tip off about; adversaries military manoeuvres, the diplomatic dealings of allies, danger to a head of state from a sub state actor or even notice of foreign intelligence activity upon your territory. This information will not provide much detail (unless you initiate a subsequent order about it) but will inform you an important situation, one that moderators feel your nation should and would have monitored with its intelligence community. (Note: only those nations in possession of some form of intelligence service or intelligence community will receive these reports.)

Intelligence orders will receive a more detailed response from moderators, but will reflect the quality of the order written, and the capabilities of your nation (no satellite surveillance and analysis from San Marino please.)


Intelligence orders should be named "[INTEL] Name of Order Goes Here" in your private forum for ease of use.

All orders should try to follow the following general format, and contain the following information required of them:


---

Name of Project, Plan, Plot, Reform etc.

Brief Description: Briefly outlining basic information (i.e. Covert Action against Magicland.)

The Order Itself: Providing all the necessary details, desired outcomes (if applicable) and all information that you wish to provide.

An example of an intelligence order can be found here[link].


---

Intelligence Gathering and Analysis

This is the primary mission of most intelligence organisations and divisions, wherever they be in the world. Whether it be HUMINT, IMINT, SIGINT, TECHINT, OSINT (or any of the plethora of "INTs") this order type will attempt to find out designated information or types of information about a designated target or group of targets. Orders should detail both the information or type(s) of information required, the target(s) of the order and the method(s) by which this is to be obtained. The more detail players provide with an order the better idea the intelligence mod will receive of how it will proceed (and the better your order can be processed) so as much as possible should be given. These types of orders are generally lower risk than their clandestine cousins in Covert Action and Counter Intelligence, but are the staple of any organisation and any world leader.


Covert Action

To use the American terminology for this type of order. Covert Action, Special Political Action, Aktivnye Meropriiatiia, whichever term of art your nation wishes to use, these operations are conducted with this kind of order. Covert Action orders cover a range of activities, stretching from the relatively low risk: benign propaganda within a foreign nation, protection of friendly leaders or low level funding of friendly political groups. To the high risk threshold activities: Political assassination, coup d'etat, arms supplies or large scale funding of political groups or parties. These operations are most always more risky than the other day to day operations of your intelligence community, however they do offer the primary means by which your covert apparatus can actively shape the global political landscape. Orders should provide details of the target(s), type of action(s) to be taken, how the action(s) will work/are planned to operate, the desired outcome(s) of the action(s) and any other relative detail (including, but not limited too; funding, security, deniability etc.) as with all orders the more detail provided the better it can be processed by mods.


Counter Intelligence and Security

Your intelligence services are both the sword and the shield. These are orders designed specifically to target or hamper an adversary's intelligence apparatus or to deal with any clandestine threats to your nation. Such activities range from, but are not limited to, surveillance of your own population, to routine checks on foreign embassy staff, to full scale mole-hunts or to the subtle art of deception and deceiving an opponent's intelligence and leadership. The operations can be conducted at home and abroad and the risk of operations can vary greatly depending on their aim(s), conduct and who is conducting them. Orders should again be as detailed as possible showing both the information or type(s) of information required (or the operation(s) to be undertaken), the target(s) of the order and the method(s) by which this is to be prosecuted. Again the more detail the better, so do you research on this as both mods and players are bound to have a more enjoyable experience, and good orders get processed better (and are a pleasure to process, getting them processed first). Any information you can add on your order can only help you.


Reform and Bureaucracy

These order types are those that may not be intelligence in themselves but deal with the intelligence services. These can be enquiries or reports on your intelligence apparatus, the establishing of intelligence agencies, expansion of capabilities, legal reforms and laws about what your intelligence agency(ies) can and cannot do, increases (one off or annual) in funding, basically any number of things, but things that can be essential to the smooth running of your nation, to your capabilities and to you intelligence service(s). These can have a major effect on how your other intelligence orders are processed, but again they should contain as much detail as possible and be well thought through and coherent. These orders are vital also for designating and/or changing your intelligence targets and requirements, they can have a direct impact on your "intelligence reports" forum. It can be used to:

  • Alter your "intelligence priorities", so that you will recieve more or less "intelligence report" briefs about current goings on or about areas which the mods currently do not inform you of.
  • Alter the quality of you larger intelligence order responses, or to allow you intelligence machinery to engage in new forms of intelligence and espionage.
Finally it should be noted that moderators will process all intelligence orders in character, this can have a dramatic effect upon the responses you receive, and should be noted by players, of course these "in character" responses will be shaped by and subject to the action and the orders of the player.
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PostSubject: Research Orders   Game Rules EmptyMon Jul 09, 2012 10:54 pm

Research and Technology

A research order (or TECH order) is an order posted in your nation forum, with the link posted in the Research Orders sub-forum. Research is an active, ongoing, diligent, and systematic process of inquiry aimed at discovering. It includes every aspect of modern day research and new technology you can think of.

Research orders should be named "[TECH] Name of Order Goes Here" in your private forum for ease of use.

You should provide as many details as possible in your order, including links to any outside sources you deem appropriate.


All orders should try to follow the following general format, and contain the following information required of them:

---

Name of Project.

Brief Description: Briefly outlining basic information (i.e. research grants to be provided for development of algae fuel cells.)

The Order Itself: Providing all the necessary details, desired outcomes (if applicable) and all information that you wish to provide.

Money: What is to be invested into the research of the project, how to use the money etc.

Article: We also ask players to write a brief news article about their order where this is appropriate (i.e. when the order is not covert) this will be edited by moderators, so need not be too detailed, but will help us to process orders as fast as possible.


---

An example of a research order can be found HERE.

Poor research orders or unfeasable projects are likely to fail, however this will not become clear to you until it is too late! So make your orders worthwhile! Moderators will respond to an order with the effects and a time scale (e.g. 12 months) after which you will need to submit a follow up link, to which moderators will reply with the results of your enquiry. Both your initial order AND the follow up may carry effects for your nation.


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PostSubject: Election Orders   Game Rules EmptyMon Jul 09, 2012 10:57 pm

Elections

An election order (or ELECT order) is an order posted in your nation forum, with the link posted in the Election Orders sub-forum. An election order is essentially a prompt for the mod team to process an election. Elections in the game follow these general principles:

  • Players do not produce election results themselves, we will do that.
  • We will usually require you to (where possible) stand in an election as your current character, in order to ensure continuity in the game. This also ensures players face the consequences of their actions, as opposed to simply standing down when things become tough. Of course, this may not always be appropriate when things such as term limits are taken into account, or if the character you are playing has made it clear he will stand down at the next election prior to the round starting.
  • There is the possibility, in the event your character/party loses the election and you lose office, that you may be removed from your nation. (Note: this will only occur if you have personally made numerous blunders and your government popularity statistic is very low -- if a previous player is responsible for this, or the loss of the election is inevitable due to real life events prior to the round starting, then we will allow you to continue on as the winning character).
Election orders should be named "[ELECT] Name of Order Goes Here" in your private forum for ease of use.

an example of an Election Order can be found HERE


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PostSubject: Economics   Game Rules EmptyTue Jul 10, 2012 1:26 am

A Note on Economics

In order to minimise the complexity of the game, Global Diplomacy will have a simplified economic model.

Each player will have six key economic stats:
- GDP: Total economic output
- GDP Growth: Annual percentage figure for growth
- Government Revenue: Government income - generated through tax, certain nationalised industries etc.
- Government Spending: Total government spending
- Debt/Savings: Current debt or savings of the country
- Unemployment: percentage of working population who are unemployed


Orders can be made which will influence these figures, as will global events, and other occurrences. Where orders cost a player money, this will be added to the annual spending figures (long term spending) or added/removed from the debt/savings (one off payments) where appropriate. Players can also elect to find non-conventional revenue streams to pay for projects, or reallocate existing resources. However a player wishes to pay for Orders (that require payment) they must provide details of where they expect the funding to come from.

As a final note. Although this system may seem to indicate that economics plays only a minor role in your game, the state of your finances and economy can have major repercussions.

As always the Mods will use their discretion in economic matters.






Last edited by PhlegmClem on Wed Jul 11, 2012 7:13 pm; edited 2 times in total
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PostSubject: Diplomacy   Game Rules EmptyTue Jul 10, 2012 1:39 am

Diplomacy

Of course, most diplomacy in the game will take place in the United Nations or various international organisations, via Private Messages between players, or in the Leader Discussion forum.

Players should not that although there are no restrictions on what you may communicate to other players through Private Messages, be it intelligence, plans, diplomatic overtures etc. these messages are strictly unregulated by Moderators, and therefore should be considered informal mechanisms. Mods have no way of seeing agreements made here, unless they are formally brought to our attention through orders.


Leaders Discussions
This is where the majority of In Character interaction is likely to take place between players. The "Leaders Debates" discussions are open to all players, and anything may be discussed their.

Conferences and Summits
Guidelines for conferences and summits can be found here[link].

It should be noted that the things that are "said" in Leader Discussions or the Conferences and Summits fora by your characters are matters of public record, so if you blunder you may find a political storm brewing at home.

Treaties and International Agreements

Treaties and International Agreements can be an important part of Global Diplomacy, and an important aspect of your countries relations.

To start with the game assumes that your nation is subject to all agreements and treaties etc. that it has historically ratified/agreed to up to the game start date. If you wish to withdraw from one or more of these you must submit an IPOL order. Likewise if you feel a fellow nation is in violation of one of these you may submit an IPOL order to formally challenge them on it, (or just raise your concerns within the diplomatic discussion forums informally).


- Creating New Treaties

Creating treaties is a more complicated process, and requires the co-operation between players who wish to accede to the agreement/treaty. These players must draw up a treaty which they would be willing to submit to, ensuring that such a treaty follows correct wording and format for an international treaty and agreement (players may use existing treaties in Real Life, or In Game as templates). Once both players have a treaty they are happy with they should submit it as a post within the treaty forum, alongside a second post which is your leader's "signature". Once this has been achieved by all player controlled signatory parties players should submit an IPOL order containing a link to the treaty. This IPOL order should also contain a list of any other NPC nations who are to sign the treaty. Additionally players can submit a rationale for the treaty and/or a list of measures they may use to influence its ratification.


Once this has been done moderators will decide whether the treaty will be ratified (if it is possible for a nation's legislature or other body to reject executive actions) and also the effects of the treaties. Moderators will then move the treaty to the appropriate forum, for archive based on whether it has been achieved or failed. Players will be notified of effects, and a news article may be written.

International Organisations

The use of some international organisations can often require an IPOL order also. Whilst most of the activities within their halls may revolve around debates, matters of formal voting will require mod input for results, alongside other actions (i.e. the production of/commissioning of reports by their executives, prosecution of cases by World Court or other bodies). Generally these organisations will contain the instructions for their use within their own forums, when in doubt contact an appropriate mod.

Note: these forums are usually only visible to their members

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PostSubject: The News Room   Game Rules EmptyTue Jul 10, 2012 1:58 am

The News Room


International News
This is where game news and events will be posted. The news posted here is derived from both player actions (for instance orders or IC comments made on other parts of the board) and stories and events generated by the mod team.

News appearing here is the most reliable information in the game.


National and Other News
This is whare National newspapers giving national and government perspectives on domestic and international news stories are posted.

These are almost exclusively written by players. Moderators will then add any relevant effects from a news story, or pick features up for international news.


- Be Aware
Players should note that these are not a mechanism for processing your own domestic orders. You may comment on news stories around the world with your own governments perspective, leak information, or announce up-comming plans and projects, but only the moderators are able to process the effects of your news stories.

Players should be aware that these fora are subject to propaganda type influences. Players may write as their own government's media relations/public diplomacy department, or a major national publication, but the tone of articles must suit the publications. Players may not write as publications already featured elsewhere in the game.


- Non Traditional Media
Non traditional international media and information sources may also appear here, controlled by the moderators. In the past this has included "official" documents or information to supplement International News features, but is not restricted to this.

Note to players - information carried in these forums may or may not be subject player influence or inaccuracies


National Press Rooms
Guidelines for press rooms can be found HERE.


Last edited by Phlegm Clem on Tue Jul 10, 2012 2:25 am; edited 2 times in total
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PostSubject: Moderators   Game Rules EmptyTue Jul 10, 2012 2:01 am

Moderators

Your Friendly Moderating Team is:

Head Mod: Phlegm Clem
........
........

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Beware the Mods!
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